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A Human's Eye View: Motion Blur and Frameless Rendering - http://www.acm.org/crossroads/xrds3-4/ellen.html
"This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine. |
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Win95 Game Programmer's Encyclopedia - http://www.geocities.com/SiliconValley/2151/win95gpe.html
Win95GPE is a resource with code for windows graphics, palettes, and dibs. |
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PC Game Programmer's Encyclopedia - http://www.geocities.com/SiliconValley/2151/pcgpe.html
PCGPE is a compilation of numerous aspects of game programming in MS-DOS. |
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Lode's Computer Graphics Tutorial - http://student.kuleuven.be/~m0216922/CG/index.html
Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code). |
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Ultimate Game Programming - http://www.ultimategameprogramming.com/
Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming. |
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Ninja Cross - http://www.ninjacross.it/
Programming and game development projects including screen shots and source code. |
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Algorithmic Art Room - http://www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm
A collection of algorithmic art using original Java applets. |
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Thomas Mølhave - http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html
3D graphics programming with C++ tips including scaling, rotation and transformations. |
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Graphics Languages Tutorials - http://www.nichewo.com/gltut/
Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java. |
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3D API Information Page - http://www.geocities.com/SiliconValley/Monitor/2254/
Information on Direct3D, OpenGL, Fahrenheit, Java 3D API. |